Digital tools and platforms have become an invaluable educational resource for teachers and students. Under the Distance Learning model, students will take part in synchronous and asynchronous activities, all under of guidance of their teachers.
The digital platforms used by American School students are age and developmentally appropriate, meet all of our students’ learning needs, and encourage the interaction and collaboration of all participants, resulting in meaningful learning experiences. Said platforms also encourage the acquisition of important 21st-century skills, such as self-discipline and responsibility, research, problem resolution, and the design and production of digital content.
Google for Education: The School currently uses more than 12 G-Suite applications that allow for interaction and collaboration between students and teachers as well as for an efficient as well as safe administration. The School has worked with Google for Education for over 6 years and has a number of Google certified staff.
Mathletics: This educational web site has been in operation since 2005. Its use of Web 2.0 technology has allowed Mathletics the ability to create a personalized learning environment that encourages guided study and independent work. The School considers the development of learner agency and decision-making skills important for their academic and professional futures.
Brain Pop Jr.: A platform that offers students digital tools for their Science, Social Science, Math, Art, Physical Education, and other classes. This platform offers Puebla American School community members enriching and meaningful learning experiences.
Seesaw: A collaborative distance learning platform for students, teachers, and parents that offers our learners the opportunity to create and share their work with all School community members.
Code.org: The Puebla American School firmly believes that computer science is as important as biology or math for students’ academic and professional futures. Code.org offers a computer science curriculum for elementary and middle school students that is globally recognized, and their annual event, an Hour of Code, counts with the participation of 10% of the world’s students.
Scratch: This platform offers students the opportunity to put important 21st-century creative thinking, systemic reasoning, and collaborative skills into practice. Scratch is designed for learners from 8 to 16 years of age, and it allows them to program interactive personal stories, games and animations as well as share their projects with an online community.
Goosechase: This application provides students with the opportunity to create a game and add missions that allows participants to earn points. Students are encouraged to design and implement personal and collaborative projects.
Kahoot: In a matter of minutes, students can create their own games or play already designed ones. Through said games, students and teachers collaborate and use creative thinking and logical reasoning skills to solve problems.
ThinkerCad: This tool allows Puebla American School students to imagine, design, and create 3D animation, electronic, programming projects. Students use Design Thinking to create projects that can positively impact their surroundings.
The Puebla American School also uses the following platforms and tools:
Wet Dry Try
Brain Pop Jr.
Make Beliefs Comix
Audio, Video, and Image:
Chrome Music Lab